Battle Isle 2

Units

All 54 unit classes the game ships, with the renders, stats and weapons stored for each one.

PLANUM 5 CONTR.VEH. ROAD · BAU

The PLANUM 5 rotating
N
S
NE
SE
NW
SW
10strength
100armour
4move
34fuel
7/4cost

Capabilities

builddemolishno attack after moveno counterfireno experience tally

Terrain it can enter

roadpathditchrailminor obstaclemajor obstaclegrasslandforestmudsnowicebuilding (enterable)

Weapons

MaterialMaterial 0 damage · range 1–2 material

REGIO CONTR.VEH. FORT. · BAU

The REGIO rotating
N
S
NE
SE
NW
SW
10strength
100armour
4move
34fuel
8/4cost

Capabilities

fortifydemolishno attack after moveno counterfireno experience tally

Terrain it can enter

roadpathditchrailminor obstaclemajor obstaclegrasslandforestmudsnowicebuilding (enterable)

Weapons

MaterialMaterial 0 damage · range 1–2 materialland
MaterialMaterial 0 damage · range 1 materialland

SINUS REPAIR VEHICLE · INDY

The SINUS rotating
N
S
NE
SE
NW
SW
10strength
110armour
4move
30fuel
5/4cost

Capabilities

repairrefuelno attack after move

Terrain it can enter

roadpathditchrailminor obstaclegrasslandforestmudsnowicebuilding entrance

Weapons

Small GunSmall Gun 270 damage · range 1 land
MaterialMaterial 0 damage · range 0 material
MaterialMaterial 0 damage · range 0 energy

RANGER RECON. PATROL · RECO

The RANGER rotating
N
S
NE
SE
NW
SW
10strength
130armour
10move
38fuel
4/3cost

Capabilities

occupymove after attack

Terrain it can enter

roadpathditchrailminor obstaclemajor obstacleslopegrasslandforestwater basinmudsnowicebuilding entrance

Weapons

Small GunSmall Gun 290 damage · range 1 land

BUGGY RECON. VEHICLE · RECC

The BUGGY rotating
N
S
NE
SE
NW
SW
The RANGER, with its ground-to-ground missiles has an attacking range of two fields, and it will then disappear again. This, together with its wide range as a reconnaissance craft, make it very valuable.
From the game's own unit information screen. The game's own text here describes the RANGER, a different vehicle — a mistake in the original data, left as it ships.
10strength
125armour
10move
74fuel
6/4cost

Capabilities

move after attack

Terrain it can enter

roadpathrailgrasslandsnowicebuilding entrance

Weapons

Ground-Ground RocketGround-Ground Rocket 370 damage · range 2 land
Small GunSmall Gun 290 damage · range 1 land

ORION OR-3 RADAR VEHICLE · RADM

The ORION OR-3 rotating
N
S
NE
SE
NW
SW
The ORION is completely unarmed. Because of its wide range as a reconnaissance vehicle it must be protected at all costs.
From the game's own unit information screen.
10strength
200armour
5.5move
80fuel
12/7cost

Capabilities

no counterfireno experience tally

Terrain it can enter

roadpathrailgrasslandforestsnowbuilding entrance

Weapons

Unarmed.

DEMON I31 LGT BATTLE ROBOT · WALK

The DEMON I31 rotating
N
S
NE
SE
NW
SW
10strength
150armour
4.5move
50fuel
3/2cost

Capabilities

occupyno tracks

Terrain it can enter

roadpathditchrailminor obstaclemajor obstaclehillmountainslopegrasslandforestwater basinmudsnowicebuilding (enterable)building entrance

Weapons

Small GunSmall Gun 280 damage · range 1 land

IMPERATOR SP MOBILE FORTRESS · BURG

The IMPERATOR SP rotating
N
S
NE
SE
NW
SW
10strength
600armour
3move
100fuel
23/25cost

Capabilities

single unit

Terrain it can enter

roadpathditchminor obstaclegrasslandsnowbuilding entrance

Weapons

Heavy GunHeavy Gun 610 damage · range 1–2 landwaterstructure
Heavy GunHeavy Gun 380 damage · range 1 air
Ground-Air RocketGround-Air Rocket 400 damage · range 2–4 air

TECHNOTRAX LIGHT TANK · TANK

The TECHNOTRAX rotating
N
S
NE
SE
NW
SW
A further development of the SCORPIO Unit. The TECHNOTRAX provides the backbone of the army.
From the game's own unit information screen.
10strength
320armour
6.25move
64fuel
6/6cost

Capabilities

none

Terrain it can enter

roadpathditchrailminor obstaclemajor obstaclegrasslandforestmudsnowicebuilding entrance

Weapons

Heavy GunHeavy Gun 500 damage · range 1 land
Small GunSmall Gun 270 damage · range 1 land

SNAKE ARMOURED CAR · ARMC

The SNAKE rotating
N
S
NE
SE
NW
SW
10strength
285armour
8.5move
60fuel
6/5cost

Capabilities

transporter

Terrain it can enter

roadpathrailgrasslandforesticebuilding entrance

Weapons

Heavy GunHeavy Gun 320 damage · range 1 airland

STING ROCKET TANK · ATT

The STING rotating
N
S
NE
SE
NW
SW
10strength
268armour
8.25move
46fuel
7/5cost

Capabilities

none

Terrain it can enter

roadpathrailminor obstaclegrasslandforestsnowicebuilding entrance

Weapons

Ground-Ground RocketGround-Ground Rocket 495 damage · range 1–2 landwater

SAMURAI 2 MAIN BATTLE TANK · MBT

The SAMURAI 2 rotating
N
S
NE
SE
NW
SW
10strength
450armour
5move
90fuel
9/8cost

Capabilities

none

Terrain it can enter

roadpathditchrailminor obstaclegrasslandmudsnow

Weapons

Heavy GunHeavy Gun 560 damage · range 1 landwater
Heavy GunHeavy Gun 310 damage · range 1 airland

PULSAR A3 ARTILLERY · ARI

The PULSAR A3 rotating
N
S
NE
SE
NW
SW
10strength
110armour
3move
60fuel
13/5cost

Capabilities

no attack after moveno counterfire

Terrain it can enter

roadpathrailgrasslandforest

Weapons

Heavy GunHeavy Gun 530 damage · range 2–5 landwaterstructure

NASHORN ASSAULT TANK · STUG

The NASHORN rotating
N
S
NE
SE
NW
SW
10strength
550armour
6move
52fuel
9/8cost

Capabilities

no attack after move

Terrain it can enter

roadpathrailminor obstaclegrasslandforestmudsnowbuilding entrance

Weapons

Heavy GunHeavy Gun 580 damage · range 1 landwater
Heavy GunHeavy Gun 360 damage · range 1 air

SPRING 1 TRANSPORT TANK · PION

The SPRING 1 rotating
N
S
NE
SE
NW
SW
10strength
600armour
4.5move
40fuel
7/8cost

Capabilities

transporterno attack after move

Terrain it can enter

roadpathrailminor obstaclegrasslandmudsnowbuilding entrance

Weapons

Small GunSmall Gun 270 damage · range 1 land

ELIXIR 2 ANTI RADAR VEHIC · ELOK

The ELIXIR 2 rotating
N
S
NE
SE
NW
SW
10strength
80armour
8move
50fuel
5/4cost

Capabilities

none

Terrain it can enter

roadpathrailgrasslandforestrock in watericebuilding entrance

Weapons

Small GunSmall Gun 265 damage · range 1 land

TROLL I42 ELITE BAT. ROBOT · TROL

The TROLL I42 rotating
N
S
NE
SE
NW
SW
10strength
200armour
4move
40fuel
4/2cost

Capabilities

occupyno tracks

Terrain it can enter

roadpathditchrailminor obstaclemajor obstaclehillslopegrasslandforestwater basinmudsnowrock in watericebuilding (enterable)building entrance

Weapons

Ground-Ground RocketGround-Ground Rocket 590 damage · range 1 land
Heavy GunHeavy Gun 300 damage · range 1 airland

ARCHIMEDES ROCKET LAUNCHER · RAK

The ARCHIMEDES rotating
N
S
NE
SE
NW
SW
10strength
135armour
4move
70fuel
11/5cost

Capabilities

no attack after moveno counterfire

Terrain it can enter

roadpathrailminor obstaclegrasslandforestsnowicebuilding entrance

Weapons

Ground-Ground RocketGround-Ground Rocket 380 damage · range 3–5 landwater

ALGOL TANKER VEHICLE · TCAR

The ALGOL rotating
N
S
NE
SE
NW
SW
10strength
85armour
7.5move
80fuel
5/4cost

Capabilities

refuelno counterfireno experience tally

Terrain it can enter

roadpathrailgrasslandicebuilding entrance

Weapons

FuelFuel 0 damage · range 0 fuel

ALCOR AMMUNITION TRANS · MCAR

The ALCOR rotating
N
S
NE
SE
NW
SW
10strength
400armour
5.5move
56fuel
5/5cost

Capabilities

refuelrearm

Terrain it can enter

roadpathrailminor obstaclegrasslandmudsnowicebuilding entrance

Weapons

Small GunSmall Gun 275 damage · range 1 land
AmmunitionAmmunition 0 damage · range 0 ammo

RUNE RADAR EMPLAC. · RADS

The RUNE rotating
N
S
NE
SE
NW
SW
5strength
300armour
1.25move
10fuel
11/30cost

Capabilities

single unitno tracksno counterfireno experience tally

Terrain it can enter

building (enterable)building entrance

Weapons

Unarmed.

MEDUSA ANTI AIR EMPLAC. · AAS

The MEDUSA rotating
N
S
NE
SE
NW
SW
5strength
160armour
2.25move
80fuel
13/6cost

Capabilities

single unitno attack after moveno counterfire

Terrain it can enter

roadpathrailgrasslandbuilding (enterable)building entrance

Weapons

Ground-Air RocketGround-Air Rocket 430 damage · range 2–6 high airair

SKULL BUNKER · BUNK

The SKULL rotating
N
S
NE
SE
NW
SW
5strength
600armour
1.25move
120fuel
20/35cost

Capabilities

transportersingle unitno attack after moveno experience tally

Terrain it can enter

building (enterable)

Weapons

Heavy GunHeavy Gun 550 damage · range 1–3 landwater
Heavy GunHeavy Gun 315 damage · range 1 airland

IONSTAR GUN TOWER · TURM

The IONSTAR rotating
N
S
NE
SE
NW
SW
5strength
580armour
0move
128fuel
0/0cost

Capabilities

single unitno tracksno counterfireno experience tally

Terrain it can enter

building (enterable)

Weapons

Heavy GunHeavy Gun 620 damage · range 2–6 landwaterstructure

SUPER VIRUS MINE · MINE

The SUPER VIRUS rotating
N
S
NE
SE
NW
SW
10strength
450armour
3.25move
4fuel
1/1cost

Capabilities

no tracksno attack after moveno experience tally

Terrain it can enter

roadpathditchrailgrasslandsnowshallow watermedium waterdeep waterbuilding entrance

Weapons

Heavy GunHeavy Gun 950 damage · range 1 landwaterstructure

ATLAS TRANSP. VEHICLE · LKW

The ATLAS rotating
N
S
NE
SE
NW
SW
10strength
60armour
7.25move
30fuel
5/6cost

Capabilities

transporterno counterfireno experience tally

Terrain it can enter

roadpathrailgrasslandbuilding entrance

Weapons

Unarmed.

DOLMEN Z1 TRANSPORT TRAIN · TRIX

The DOLMEN Z1 rotating
N
S
NE
SE
NW
SW
6strength
120armour
11move
200fuel
12/13cost

Capabilities

transportersingle unitno tracksno counterfirerailno experience tally

Terrain it can enter

railbuilding entrance

Weapons

Unarmed.

ANACONDA Z2 ARMOURED TRAIN · ANAX

The ANACONDA Z2 rotating
N
S
NE
SE
NW
SW
8strength
484armour
13move
80fuel
18/16cost

Capabilities

transportersingle unitno tracksrail

Terrain it can enter

railbuilding entrance

Weapons

Heavy GunHeavy Gun 550 damage · range 1–2 landwater
Heavy GunHeavy Gun 360 damage · range 1 air
Small GunSmall Gun 270 damage · range 1 land

EXCALIBUR Z3 RAILMOUNTED GUN · EXCA

The EXCALIBUR Z3 rotating
N
S
NE
SE
NW
SW
4strength
154armour
10move
90fuel
22/16cost

Capabilities

single unitno tracksno attack after moverail

Terrain it can enter

railbuilding entrance

Weapons

Heavy GunHeavy Gun 900 damage · range 4–8 landwaterstructure
Small GunSmall Gun 270 damage · range 1 land

MENHIR Z4 FAST TRAIN · MEN

The MENHIR Z4 rotating
N
S
NE
SE
NW
SW
6strength
300armour
16move
126fuel
14/10cost

Capabilities

single unitno tracksrail

Terrain it can enter

railbuilding entrance

Weapons

Heavy GunHeavy Gun 500 damage · range 1 land
Ground-Air RocketGround-Air Rocket 430 damage · range 2–5 air
Heavy GunHeavy Gun 310 damage · range 1 air

MONOLITH Z6 REPAIR TRAIN · REP

The MONOLITH Z6 rotating
N
S
NE
SE
NW
SW
4strength
160armour
12move
160fuel
10/11cost

Capabilities

single unitrepairrefuelno tracksrearmrail

Terrain it can enter

railbuilding entrance

Weapons

Heavy GunHeavy Gun 310 damage · range 1 airland
FuelFuel 0 damage · range 0 fuel
AmmunitionAmmunition 0 damage · range 0 ammo
MaterialMaterial 0 damage · range 0 material

UHU R-51 RECON. PLANE · AWAX

The UHU R-51 rotating
N
S
NE
SE
NW
SW
10strength
200armour
9move
328fuel
30/22cost

Capabilities

no tracksplaneclimbno counterfireno experience tally

Terrain it can enter

roadpathditchrailminor obstaclemajor obstaclehillmountainslopegrasslandforesthazardwater basinmudsnowrock in watershallow watermedium waterdeep watericebuilding (enterable)building entrance

Weapons

Unarmed.

GHOST FB-3 STEALTH FIGHTER · SPUK

The GHOST FB-3 rotating
N
S
NE
SE
NW
SW
10strength
220armour
12move
190fuel
23/15cost

Capabilities

no tracksplaneclimb

Terrain it can enter

roadpathditchrailminor obstaclemajor obstaclehillmountainslopegrasslandforesthazardwater basinmudsnowrock in watershallow watermedium waterdeep watericebuilding (enterable)building entrance

Weapons

Air-Air RocketAir-Air Rocket 460 damage · range 1 high airair
Air-Ground RocketAir-Ground Rocket 400 damage · range 2 landwater
Heavy GunHeavy Gun 240 damage · range 1 high airair
Air-Air RocketAir-Air Rocket 530 damage · range 1 high airair

THUNDER FX HUNTING DRONE · DRON

The THUNDER FX rotating
N
S
NE
SE
NW
SW
10strength
222armour
14move
145fuel
16/10cost

Capabilities

no tracksmove after attackplaneclimb

Terrain it can enter

roadpathditchrailminor obstaclemajor obstaclehillmountainslopegrasslandforesthazardwater basinmudsnowrock in watershallow watermedium waterdeep watericebuilding (enterable)building entrance

Weapons

Air-Air RocketAir-Air Rocket 600 damage · range 1 high airair
Heavy GunHeavy Gun 280 damage · range 1 high airair
Air-Air RocketAir-Air Rocket 680 damage · range 1–2 high airair

STORMBRINGER HIGH ALT. BOMBER · BOMB

The STORMBRINGER rotating
N
S
NE
SE
NW
SW
10strength
200armour
9move
420fuel
32/24cost

Capabilities

no tracksdemolishplaneclimb

Terrain it can enter

roadpathditchrailminor obstaclemajor obstaclehillmountainslopegrasslandforesthazardwater basinmudsnowrock in watershallow watermedium waterdeep watericebuilding (enterable)building entrance

Weapons

BombBomb 950 damage · range 1 structure
Heavy GunHeavy Gun 240 damage · range 1 high airair

DRAGON H1 BATTLE HELI. · HUBI

The DRAGON H1 rotating
N
S
NE
SE
NW
SW
10strength
200armour
8move
144fuel
18/15cost

Capabilities

no tracksplane

Terrain it can enter

roadpathditchrailminor obstaclemajor obstaclehillslopegrasslandforesthazardwater basinmudsnowrock in watershallow watermedium waterdeep watericebuilding (enterable)building entrance

Weapons

Air-Air RocketAir-Air Rocket 320 damage · range 1 air
Air-Ground RocketAir-Ground Rocket 400 damage · range 1 landwater
Heavy GunHeavy Gun 360 damage · range 1 landwater
Heavy GunHeavy Gun 240 damage · range 1 air

GENOM J1 FIGHTER PLANE · JAGD

The GENOM J1 rotating
N
S
NE
SE
NW
SW
10strength
190armour
12move
170fuel
18/13cost

Capabilities

no tracksplane

Terrain it can enter

roadpathditchrailminor obstaclemajor obstaclehillmountainslopegrasslandforesthazardwater basinmudsnowrock in watershallow watermedium waterdeep watericebuilding (enterable)building entrance

Weapons

Air-Air RocketAir-Air Rocket 460 damage · range 1 air
Heavy GunHeavy Gun 265 damage · range 1 air

EXTERMINATOR FIGHTER BOMBER · JABO

The EXTERMINATOR rotating
N
S
NE
SE
NW
SW
10strength
215armour
11move
245fuel
20/15cost

Capabilities

no tracksplane

Terrain it can enter

roadpathditchrailminor obstaclemajor obstaclehillmountainslopegrasslandforesthazardwater basinmudsnowrock in watershallow watermedium waterdeep watericebuilding (enterable)building entrance

Weapons

Air-Air RocketAir-Air Rocket 400 damage · range 1 air
Air-Ground RocketAir-Ground Rocket 400 damage · range 1 landwater
Heavy GunHeavy Gun 310 damage · range 1 airland
BombBomb 290 damage · range 1 landwater

SPERBER TB-4 SEA PLANE · TOBO

The SPERBER TB-4 rotating
N
S
NE
SE
NW
SW
10strength
220armour
10move
162fuel
21/16cost

Capabilities

no tracksplane

Terrain it can enter

roadpathditchrailminor obstaclemajor obstaclehillmountainslopegrasslandforesthazardwater basinmudsnowrock in watershallow watermedium waterdeep watericebuilding (enterable)building entrance

Weapons

Heavy GunHeavy Gun 270 damage · range 1 airlandwater
TorpedoTorpedo 465 damage · range 1–2 water
Depth-ChargeDepth-Charge 365 damage · range 1 underwater
Air-Ground RocketAir-Ground Rocket 400 damage · range 1 landwater

SPECTRUM TANKER PLANE · JETT

The SPECTRUM rotating
N
S
NE
SE
NW
SW
10strength
185armour
8move
430fuel
24/20cost

Capabilities

refuelno tracksrefuel aircraftplane

Terrain it can enter

roadpathditchrailminor obstaclemajor obstaclehillmountainslopegrasslandforesthazardwater basinmudsnowrock in watershallow watermedium waterdeep watericebuilding (enterable)building entrance

Weapons

Heavy GunHeavy Gun 240 damage · range 1 air
FuelFuel 0 damage · range 0 fuel

CRUX TRANSPORT PLANE · TRAN

The CRUX rotating
N
S
NE
SE
NW
SW
10strength
185armour
9move
200fuel
22/20cost

Capabilities

transporterno tracksplaneno counterfireno experience tally

Terrain it can enter

roadpathditchrailminor obstaclemajor obstaclehillmountainslopegrasslandforesthazardwater basinmudsnowrock in watershallow watermedium waterdeep watericebuilding (enterable)building entrance

Weapons

Unarmed.

GUPPI H2 TRANSPORT HELI. · GUPI

The GUPPI H2 rotating
N
S
NE
SE
NW
SW
10strength
260armour
7move
160fuel
20/16cost

Capabilities

transporterno tracksplane

Terrain it can enter

roadpathditchrailminor obstaclemajor obstaclehillslopegrasslandforesthazardwater basinmudsnowrock in watershallow watermedium waterdeep watericebuilding (enterable)building entrance

Weapons

Heavy GunHeavy Gun 300 damage · range 1 -

REX REP.&TRANS. SHIP · FAB

The REX rotating
N
S
NE
SE
NW
SW
5strength
202armour
4move
480fuel
50/50cost

Capabilities

transportersingle unitrepairrefuelno tracksrearmship

Terrain it can enter

medium waterdeep waterbuilding entrance

Weapons

Heavy GunHeavy Gun 370 damage · range 1 airwater
FuelFuel 0 damage · range 0 fuel
AmmunitionAmmunition 0 damage · range 0 ammo
MaterialMaterial 0 damage · range 0 material

MOEVE SX-1 SPEEDBOAT · TRAG

The MOEVE SX-1 rotating
N
S
NE
SE
NW
SW
5strength
190armour
10move
120fuel
16/15cost

Capabilities

no tracksship

Terrain it can enter

shallow watermedium waterbuilding entrance

Weapons

Heavy GunHeavy Gun 365 damage · range 1 airwater

PATRIX PATROL BOAT · PATO

The PATRIX rotating
N
S
NE
SE
NW
SW
5strength
210armour
8move
110fuel
20/20cost

Capabilities

no tracksship

Terrain it can enter

shallow watermedium waterdeep waterbuilding entrance

Weapons

Heavy GunHeavy Gun 375 damage · range 1 landwater
Heavy GunHeavy Gun 270 damage · range 1 air

TITAN N2 AIRCRAFT CARRIER · MUTI

The TITAN N2 rotating
N
S
NE
SE
NW
SW
Carriers of the TITAN class can hold a considerable number of aeroplanes. They are, however, defenceless against submarines.
From the game's own unit information screen.
6strength
440armour
5move
460fuel
120/100cost

Capabilities

transportersingle unitrepairrefuelno tracksrearmrefuel aircraftship

Terrain it can enter

medium waterdeep waterbuilding entrance

Weapons

FuelFuel 0 damage · range 0 fuel
Ground-Air RocketGround-Air Rocket 440 damage · range 2–6 high airair
Heavy GunHeavy Gun 380 damage · range 1–3 airlandwater
AmmunitionAmmunition 0 damage · range 0 ammo

NAUTILUS TRANSP.SUBMARINE · SUBT

The NAUTILUS rotating
N
S
NE
SE
NW
SW
5strength
210armour
5move
200fuel
42/35cost

Capabilities

transportersingle unitno tracksdiveno counterfireship

Terrain it can enter

deep watericebuilding entrance

Weapons

TorpedoTorpedo 420 damage · range 1–2 water

ORCA U7 HUNTINGSUBMARINE · SUB

The ORCA U7 rotating
N
S
NE
SE
NW
SW
7strength
315armour
6move
260fuel
50/30cost

Capabilities

single unitno tracksmove after attackdiveship

Terrain it can enter

deep watericebuilding entrance

Weapons

TorpedoTorpedo 470 damage · range 1–2 waterunderwater

POLAR C6 CRUISER · CRU

The POLAR C6 rotating
N
S
NE
SE
NW
SW
6strength
580armour
6move
288fuel
80/70cost

Capabilities

single unitno tracksship

Terrain it can enter

medium waterdeep waterbuilding entrance

Weapons

Heavy GunHeavy Gun 630 damage · range 1–4 landwater
Heavy GunHeavy Gun 390 damage · range 1–3 airlandwater
Depth-ChargeDepth-Charge 365 damage · range 1 underwater
Heavy GunHeavy Gun 260 damage · range 1 air

ZENIT MBS-19 BATTLESHIP · BATL

The ZENIT MBS-19 rotating
N
S
NE
SE
NW
SW
8strength
750armour
5move
365fuel
110/90cost

Capabilities

single unitno tracksno attack after moveship

Terrain it can enter

medium waterdeep waterbuilding entrance

Weapons

Heavy GunHeavy Gun 980 damage · range 3–8 landwaterstructure
Heavy GunHeavy Gun 620 damage · range 1–4 landwater
Heavy GunHeavy Gun 380 damage · range 1–3 airlandwater
Heavy GunHeavy Gun 370 damage · range 1 air

HYDRA TORPEDO BOAT · DEST

The HYDRA rotating
N
S
NE
SE
NW
SW
5strength
320armour
7move
146fuel
40/40cost

Capabilities

transportersingle unitno tracksship

Terrain it can enter

shallow watermedium waterdeep waterbuilding entrance

Weapons

Heavy GunHeavy Gun 550 damage · range 1–2 landwater
Heavy GunHeavy Gun 360 damage · range 1 airwater
Depth-ChargeDepth-Charge 385 damage · range 1 underwater
TorpedoTorpedo 420 damage · range 1–2 water

VADER D1 LANDING BOAT · LAND

The VADER D1 rotating
N
S
NE
SE
NW
SW
10strength
112armour
6move
50fuel
14/8cost

Capabilities

transporterno tracks

Terrain it can enter

roadpathrailgrasslandwater basinmudsnowshallow watermedium watericebuilding entrance

Weapons

Heavy GunHeavy Gun 270 damage · range 1 landwater

COMET FP-42 ANTI AIR. TANK · FLAK

The COMET FP-42 rotating
N
S
NE
SE
NW
SW
10strength
305armour
8move
50fuel
7/5cost

Capabilities

none

Terrain it can enter

roadpathditchrailminor obstaclemajor obstaclegrasslandforestmudsnowicebuilding entrance

Weapons

Heavy GunHeavy Gun 380 damage · range 1 airland

ALDINIUM CRYSTAL · KRIS

The ALDINIUM rotating
N
S
NE
SE
NW
SW
5strength
50armour
2move
30fuel
2/10cost

Capabilities

single unitno tracksno counterfireno experience tallycrystal

Terrain it can enter

roadgrasslandsnowbuilding entrance

Weapons

Unarmed.