All 54 unit classes the game ships, with the renders, stats
and weapons stored for each one.
PLANUM 5 CONTR.VEH. ROAD · BAU
10 strength
100 armour
4 move
34 fuel
7/4 cost
Capabilities
build demolish no attack after move no counterfire no experience tally
Terrain it can enter
road path ditch rail minor obstacle major obstacle grassland forest mud snow ice building (enterable)
Weapons
Material
0 damage · range 1–2
material
REGIO CONTR.VEH. FORT. · BAU
10 strength
100 armour
4 move
34 fuel
8/4 cost
Capabilities
fortify demolish no attack after move no counterfire no experience tally
Terrain it can enter
road path ditch rail minor obstacle major obstacle grassland forest mud snow ice building (enterable)
Weapons
Material
0 damage · range 1–2
material Material
0 damage · range 1
material
SINUS REPAIR VEHICLE · INDY
10 strength
110 armour
4 move
30 fuel
5/4 cost
Capabilities
repair refuel no attack after move
Terrain it can enter
road path ditch rail minor obstacle grassland forest mud snow ice building entrance
Weapons
Small Gun
270 damage · range 1
Material
0 damage · range 0
material Material
0 damage · range 0
energy
RANGER RECON. PATROL · RECO
10 strength
130 armour
10 move
38 fuel
4/3 cost
Capabilities
occupy move after attack
Terrain it can enter
road path ditch rail minor obstacle major obstacle slope grassland forest water basin mud snow ice building entrance
Weapons
Small Gun
290 damage · range 1
BUGGY RECON. VEHICLE · RECC
The RANGER, with its ground-to-ground missiles has an attacking range of two fields, and it will then disappear again. This, together with its wide range as a reconnaissance craft, make it very valuable.
From the game's own unit information screen. The game's own text here describes the RANGER, a different vehicle — a mistake in the original data, left as it ships.
10 strength
125 armour
10 move
74 fuel
6/4 cost
Capabilities
move after attack
Terrain it can enter
road path rail grassland snow ice building entrance
Weapons
Ground-Ground Rocket
370 damage · range 2
Small Gun
290 damage · range 1
ORION OR-3 RADAR VEHICLE · RADM
The ORION is completely unarmed. Because of its wide range as a reconnaissance vehicle it must be protected at all costs.
From the game's own unit information screen.
10 strength
200 armour
5.5 move
80 fuel
12/7 cost
Capabilities
no counterfire no experience tally
Terrain it can enter
road path rail grassland forest snow building entrance
Weapons
Unarmed.
DEMON I31 LGT BATTLE ROBOT · WALK
10 strength
150 armour
4.5 move
50 fuel
3/2 cost
Capabilities
occupy no tracks
Terrain it can enter
road path ditch rail minor obstacle major obstacle hill mountain slope grassland forest water basin mud snow ice building (enterable) building entrance
Weapons
Small Gun
280 damage · range 1
IMPERATOR SP MOBILE FORTRESS · BURG
10 strength
600 armour
3 move
100 fuel
23/25 cost
Capabilities
single unit
Terrain it can enter
road path ditch minor obstacle grassland snow building entrance
Weapons
Heavy Gun
610 damage · range 1–2
Heavy Gun
380 damage · range 1
Ground-Air Rocket
400 damage · range 2–4
TECHNOTRAX LIGHT TANK · TANK
A further development of the SCORPIO Unit. The TECHNOTRAX provides the backbone of the army.
From the game's own unit information screen.
10 strength
320 armour
6.25 move
64 fuel
6/6 cost
Capabilities
none
Terrain it can enter
road path ditch rail minor obstacle major obstacle grassland forest mud snow ice building entrance
Weapons
Heavy Gun
500 damage · range 1
Small Gun
270 damage · range 1
SNAKE ARMOURED CAR · ARMC
10 strength
285 armour
8.5 move
60 fuel
6/5 cost
Capabilities
transporter
Terrain it can enter
road path rail grassland forest ice building entrance
Weapons
Heavy Gun
320 damage · range 1
STING ROCKET TANK · ATT
10 strength
268 armour
8.25 move
46 fuel
7/5 cost
Capabilities
none
Terrain it can enter
road path rail minor obstacle grassland forest snow ice building entrance
Weapons
Ground-Ground Rocket
495 damage · range 1–2
SAMURAI 2 MAIN BATTLE TANK · MBT
10 strength
450 armour
5 move
90 fuel
9/8 cost
Capabilities
none
Terrain it can enter
road path ditch rail minor obstacle grassland mud snow
Weapons
Heavy Gun
560 damage · range 1
Heavy Gun
310 damage · range 1
PULSAR A3 ARTILLERY · ARI
10 strength
110 armour
3 move
60 fuel
13/5 cost
Capabilities
no attack after move no counterfire
Terrain it can enter
road path rail grassland forest
Weapons
Heavy Gun
530 damage · range 2–5
NASHORN ASSAULT TANK · STUG
10 strength
550 armour
6 move
52 fuel
9/8 cost
Capabilities
no attack after move
Terrain it can enter
road path rail minor obstacle grassland forest mud snow building entrance
Weapons
Heavy Gun
580 damage · range 1
Heavy Gun
360 damage · range 1
SPRING 1 TRANSPORT TANK · PION
10 strength
600 armour
4.5 move
40 fuel
7/8 cost
Capabilities
transporter no attack after move
Terrain it can enter
road path rail minor obstacle grassland mud snow building entrance
Weapons
Small Gun
270 damage · range 1
ELIXIR 2 ANTI RADAR VEHIC · ELOK
10 strength
80 armour
8 move
50 fuel
5/4 cost
Capabilities
none
Terrain it can enter
road path rail grassland forest rock in water ice building entrance
Weapons
Small Gun
265 damage · range 1
TROLL I42 ELITE BAT. ROBOT · TROL
10 strength
200 armour
4 move
40 fuel
4/2 cost
Capabilities
occupy no tracks
Terrain it can enter
road path ditch rail minor obstacle major obstacle hill slope grassland forest water basin mud snow rock in water ice building (enterable) building entrance
Weapons
Ground-Ground Rocket
590 damage · range 1
Heavy Gun
300 damage · range 1
ARCHIMEDES ROCKET LAUNCHER · RAK
10 strength
135 armour
4 move
70 fuel
11/5 cost
Capabilities
no attack after move no counterfire
Terrain it can enter
road path rail minor obstacle grassland forest snow ice building entrance
Weapons
Ground-Ground Rocket
380 damage · range 3–5
ALGOL TANKER VEHICLE · TCAR
10 strength
85 armour
7.5 move
80 fuel
5/4 cost
Capabilities
refuel no counterfire no experience tally
Terrain it can enter
road path rail grassland ice building entrance
Weapons
Fuel
0 damage · range 0
fuel
ALCOR AMMUNITION TRANS · MCAR
10 strength
400 armour
5.5 move
56 fuel
5/5 cost
Capabilities
refuel rearm
Terrain it can enter
road path rail minor obstacle grassland mud snow ice building entrance
Weapons
Small Gun
275 damage · range 1
Ammunition
0 damage · range 0
ammo
RUNE RADAR EMPLAC. · RADS
5 strength
300 armour
1.25 move
10 fuel
11/30 cost
Capabilities
single unit no tracks no counterfire no experience tally
Terrain it can enter
building (enterable) building entrance
Weapons
Unarmed.
MEDUSA ANTI AIR EMPLAC. · AAS
5 strength
160 armour
2.25 move
80 fuel
13/6 cost
Capabilities
single unit no attack after move no counterfire
Terrain it can enter
road path rail grassland building (enterable) building entrance
Weapons
Ground-Air Rocket
430 damage · range 2–6
SKULL BUNKER · BUNK
5 strength
600 armour
1.25 move
120 fuel
20/35 cost
Capabilities
transporter single unit no attack after move no experience tally
Terrain it can enter
building (enterable)
Weapons
Heavy Gun
550 damage · range 1–3
Heavy Gun
315 damage · range 1
IONSTAR GUN TOWER · TURM
5 strength
580 armour
0 move
128 fuel
0/0 cost
Capabilities
single unit no tracks no counterfire no experience tally
Terrain it can enter
building (enterable)
Weapons
Heavy Gun
620 damage · range 2–6
SUPER VIRUS MINE · MINE
10 strength
450 armour
3.25 move
4 fuel
1/1 cost
Capabilities
no tracks no attack after move no experience tally
Terrain it can enter
road path ditch rail grassland snow shallow water medium water deep water building entrance
Weapons
Heavy Gun
950 damage · range 1
ATLAS TRANSP. VEHICLE · LKW
10 strength
60 armour
7.25 move
30 fuel
5/6 cost
Capabilities
transporter no counterfire no experience tally
Terrain it can enter
road path rail grassland building entrance
Weapons
Unarmed.
DOLMEN Z1 TRANSPORT TRAIN · TRIX
6 strength
120 armour
11 move
200 fuel
12/13 cost
Capabilities
transporter single unit no tracks no counterfire rail no experience tally
Terrain it can enter
rail building entrance
Weapons
Unarmed.
ANACONDA Z2 ARMOURED TRAIN · ANAX
8 strength
484 armour
13 move
80 fuel
18/16 cost
Capabilities
transporter single unit no tracks rail
Terrain it can enter
rail building entrance
Weapons
Heavy Gun
550 damage · range 1–2
Heavy Gun
360 damage · range 1
Small Gun
270 damage · range 1
EXCALIBUR Z3 RAILMOUNTED GUN · EXCA
4 strength
154 armour
10 move
90 fuel
22/16 cost
Capabilities
single unit no tracks no attack after move rail
Terrain it can enter
rail building entrance
Weapons
Heavy Gun
900 damage · range 4–8
Small Gun
270 damage · range 1
MENHIR Z4 FAST TRAIN · MEN
6 strength
300 armour
16 move
126 fuel
14/10 cost
Capabilities
single unit no tracks rail
Terrain it can enter
rail building entrance
Weapons
Heavy Gun
500 damage · range 1
Ground-Air Rocket
430 damage · range 2–5
Heavy Gun
310 damage · range 1
MONOLITH Z6 REPAIR TRAIN · REP
4 strength
160 armour
12 move
160 fuel
10/11 cost
Capabilities
single unit repair refuel no tracks rearm rail
Terrain it can enter
rail building entrance
Weapons
Heavy Gun
310 damage · range 1
Fuel
0 damage · range 0
fuel Ammunition
0 damage · range 0
ammo Material
0 damage · range 0
material
UHU R-51 RECON. PLANE · AWAX
10 strength
200 armour
9 move
328 fuel
30/22 cost
Capabilities
no tracks plane climb no counterfire no experience tally
Terrain it can enter
road path ditch rail minor obstacle major obstacle hill mountain slope grassland forest hazard water basin mud snow rock in water shallow water medium water deep water ice building (enterable) building entrance
Weapons
Unarmed.
GHOST FB-3 STEALTH FIGHTER · SPUK
10 strength
220 armour
12 move
190 fuel
23/15 cost
Capabilities
no tracks plane climb
Terrain it can enter
road path ditch rail minor obstacle major obstacle hill mountain slope grassland forest hazard water basin mud snow rock in water shallow water medium water deep water ice building (enterable) building entrance
Weapons
Air-Air Rocket
460 damage · range 1
Air-Ground Rocket
400 damage · range 2
Heavy Gun
240 damage · range 1
Air-Air Rocket
530 damage · range 1
THUNDER FX HUNTING DRONE · DRON
10 strength
222 armour
14 move
145 fuel
16/10 cost
Capabilities
no tracks move after attack plane climb
Terrain it can enter
road path ditch rail minor obstacle major obstacle hill mountain slope grassland forest hazard water basin mud snow rock in water shallow water medium water deep water ice building (enterable) building entrance
Weapons
Air-Air Rocket
600 damage · range 1
Heavy Gun
280 damage · range 1
Air-Air Rocket
680 damage · range 1–2
STORMBRINGER HIGH ALT. BOMBER · BOMB
10 strength
200 armour
9 move
420 fuel
32/24 cost
Capabilities
no tracks demolish plane climb
Terrain it can enter
road path ditch rail minor obstacle major obstacle hill mountain slope grassland forest hazard water basin mud snow rock in water shallow water medium water deep water ice building (enterable) building entrance
Weapons
Bomb
950 damage · range 1
Heavy Gun
240 damage · range 1
DRAGON H1 BATTLE HELI. · HUBI
10 strength
200 armour
8 move
144 fuel
18/15 cost
Capabilities
no tracks plane
Terrain it can enter
road path ditch rail minor obstacle major obstacle hill slope grassland forest hazard water basin mud snow rock in water shallow water medium water deep water ice building (enterable) building entrance
Weapons
Air-Air Rocket
320 damage · range 1
Air-Ground Rocket
400 damage · range 1
Heavy Gun
360 damage · range 1
Heavy Gun
240 damage · range 1
GENOM J1 FIGHTER PLANE · JAGD
10 strength
190 armour
12 move
170 fuel
18/13 cost
Capabilities
no tracks plane
Terrain it can enter
road path ditch rail minor obstacle major obstacle hill mountain slope grassland forest hazard water basin mud snow rock in water shallow water medium water deep water ice building (enterable) building entrance
Weapons
Air-Air Rocket
460 damage · range 1
Heavy Gun
265 damage · range 1
EXTERMINATOR FIGHTER BOMBER · JABO
10 strength
215 armour
11 move
245 fuel
20/15 cost
Capabilities
no tracks plane
Terrain it can enter
road path ditch rail minor obstacle major obstacle hill mountain slope grassland forest hazard water basin mud snow rock in water shallow water medium water deep water ice building (enterable) building entrance
Weapons
Air-Air Rocket
400 damage · range 1
Air-Ground Rocket
400 damage · range 1
Heavy Gun
310 damage · range 1
Bomb
290 damage · range 1
SPERBER TB-4 SEA PLANE · TOBO
10 strength
220 armour
10 move
162 fuel
21/16 cost
Capabilities
no tracks plane
Terrain it can enter
road path ditch rail minor obstacle major obstacle hill mountain slope grassland forest hazard water basin mud snow rock in water shallow water medium water deep water ice building (enterable) building entrance
Weapons
Heavy Gun
270 damage · range 1
Torpedo
465 damage · range 1–2
Depth-Charge
365 damage · range 1
Air-Ground Rocket
400 damage · range 1
SPECTRUM TANKER PLANE · JETT
10 strength
185 armour
8 move
430 fuel
24/20 cost
Capabilities
refuel no tracks refuel aircraft plane
Terrain it can enter
road path ditch rail minor obstacle major obstacle hill mountain slope grassland forest hazard water basin mud snow rock in water shallow water medium water deep water ice building (enterable) building entrance
Weapons
Heavy Gun
240 damage · range 1
Fuel
0 damage · range 0
fuel
CRUX TRANSPORT PLANE · TRAN
10 strength
185 armour
9 move
200 fuel
22/20 cost
Capabilities
transporter no tracks plane no counterfire no experience tally
Terrain it can enter
road path ditch rail minor obstacle major obstacle hill mountain slope grassland forest hazard water basin mud snow rock in water shallow water medium water deep water ice building (enterable) building entrance
Weapons
Unarmed.
GUPPI H2 TRANSPORT HELI. · GUPI
10 strength
260 armour
7 move
160 fuel
20/16 cost
Capabilities
transporter no tracks plane
Terrain it can enter
road path ditch rail minor obstacle major obstacle hill slope grassland forest hazard water basin mud snow rock in water shallow water medium water deep water ice building (enterable) building entrance
Weapons
Heavy Gun
300 damage · range 1
-
REX REP.&TRANS. SHIP · FAB
5 strength
202 armour
4 move
480 fuel
50/50 cost
Capabilities
transporter single unit repair refuel no tracks rearm ship
Terrain it can enter
medium water deep water building entrance
Weapons
Heavy Gun
370 damage · range 1
Fuel
0 damage · range 0
fuel Ammunition
0 damage · range 0
ammo Material
0 damage · range 0
material
MOEVE SX-1 SPEEDBOAT · TRAG
5 strength
190 armour
10 move
120 fuel
16/15 cost
Capabilities
no tracks ship
Terrain it can enter
shallow water medium water building entrance
Weapons
Heavy Gun
365 damage · range 1
PATRIX PATROL BOAT · PATO
5 strength
210 armour
8 move
110 fuel
20/20 cost
Capabilities
no tracks ship
Terrain it can enter
shallow water medium water deep water building entrance
Weapons
Heavy Gun
375 damage · range 1
Heavy Gun
270 damage · range 1
TITAN N2 AIRCRAFT CARRIER · MUTI
Carriers of the TITAN class can hold a considerable number of aeroplanes. They are, however, defenceless against submarines.
From the game's own unit information screen.
6 strength
440 armour
5 move
460 fuel
120/100 cost
Capabilities
transporter single unit repair refuel no tracks rearm refuel aircraft ship
Terrain it can enter
medium water deep water building entrance
Weapons
Fuel
0 damage · range 0
fuel Ground-Air Rocket
440 damage · range 2–6
Heavy Gun
380 damage · range 1–3
Ammunition
0 damage · range 0
ammo
NAUTILUS TRANSP.SUBMARINE · SUBT
5 strength
210 armour
5 move
200 fuel
42/35 cost
Capabilities
transporter single unit no tracks dive no counterfire ship
Terrain it can enter
deep water ice building entrance
Weapons
Torpedo
420 damage · range 1–2
ORCA U7 HUNTINGSUBMARINE · SUB
7 strength
315 armour
6 move
260 fuel
50/30 cost
Capabilities
single unit no tracks move after attack dive ship
Terrain it can enter
deep water ice building entrance
Weapons
Torpedo
470 damage · range 1–2
POLAR C6 CRUISER · CRU
6 strength
580 armour
6 move
288 fuel
80/70 cost
Capabilities
single unit no tracks ship
Terrain it can enter
medium water deep water building entrance
Weapons
Heavy Gun
630 damage · range 1–4
Heavy Gun
390 damage · range 1–3
Depth-Charge
365 damage · range 1
Heavy Gun
260 damage · range 1
ZENIT MBS-19 BATTLESHIP · BATL
8 strength
750 armour
5 move
365 fuel
110/90 cost
Capabilities
single unit no tracks no attack after move ship
Terrain it can enter
medium water deep water building entrance
Weapons
Heavy Gun
980 damage · range 3–8
Heavy Gun
620 damage · range 1–4
Heavy Gun
380 damage · range 1–3
Heavy Gun
370 damage · range 1
HYDRA TORPEDO BOAT · DEST
5 strength
320 armour
7 move
146 fuel
40/40 cost
Capabilities
transporter single unit no tracks ship
Terrain it can enter
shallow water medium water deep water building entrance
Weapons
Heavy Gun
550 damage · range 1–2
Heavy Gun
360 damage · range 1
Depth-Charge
385 damage · range 1
Torpedo
420 damage · range 1–2
VADER D1 LANDING BOAT · LAND
10 strength
112 armour
6 move
50 fuel
14/8 cost
Capabilities
transporter no tracks
Terrain it can enter
road path rail grassland water basin mud snow shallow water medium water ice building entrance
Weapons
Heavy Gun
270 damage · range 1
COMET FP-42 ANTI AIR. TANK · FLAK
10 strength
305 armour
8 move
50 fuel
7/5 cost
Capabilities
none
Terrain it can enter
road path ditch rail minor obstacle major obstacle grassland forest mud snow ice building entrance
Weapons
Heavy Gun
380 damage · range 1
ALDINIUM CRYSTAL · KRIS
5 strength
50 armour
2 move
30 fuel
2/10 cost
Capabilities
single unit no tracks no counterfire no experience tally crystal
Terrain it can enter
road grassland snow building entrance
Weapons
Unarmed.